Diploma and studies:


2017: Face Rigging Workshop (9 weeks) at CGCircuit (Instructor : Nico Sanghrajka)
2012: First year of Computer Graphics master (2 years studies) in PoleIIID, Roubaix (France, 59)
2011: Computer Graphics degree (3 years studies) in PoleIIID, Roubaix (France, 59)
2008: A-Levels in engineering sciences and technics, specialisation in applied arts, Lycee Saint Vincent, Loos (France, 59)



Professional experience:


2020: Senior Creature FX Artist at "RodeoFX", Montreal (Canada)

(current)

Work on an undisclosed project (Houdini, Vellum solver).
- Simulation setups and shots simulation (muscles, fascia, fat, skin, cloth tearing).
- HDAs development (VEX, Python).


2019: Senior Character FX Artist at "Animal Logic", Sydney (Australia)

(4 months)

Work on "Peter Rabbit 2".
- Shot simulation (cloth and fur).
- HDAs development (Houdini, VEX).


2018-2019: Senior Creature FX Artist at "RodeoFX", Montreal (Canada)

(12 months)

Work on "Zombieland: Double Tap" (Houdini, Vellum solver).
- Crowd simulation (crowd and cloth).


Work on "It: Chapter Two" (Houdini, Carbon solver, Vellum solver).
- Automatic and modular simulation setup on main character to switch between the different heads/tentacles/spikes (cloth, hair, body deformation).
- Fully scalable CFX setup creation with automatic restshape computation based on animation lengths and angles.
- CFX setup driven and sent on the farm by a batch command run in the Linux console with all the switch options.
- Python script development used by the CG Supervisor to check the animation caches (creation of movie clips in batch command using Houdini's OpenGL).
- Batch command creation to generate presentation movie clips with standardized display for the VFX Supervisor's approval using Houdini's OpenGL.
- Automatic body clean and post-simulation clean systems.
- Saliva, gums deformation and blood stain rigs integration in the main CFX rig.
- Tongue and Saliva dripping on window CFX setup with custom solver.
- Tee-shirt tearing CFX setup.
- Head CFX rig used to replace actor's head on some shots (saliva, gums deformation, hair).
- In charge of all the CFX setups and shots simulation for the "hallucinogenic" animated sequence.
- Shots simulation (about 130+ shots).
- HDAs development (VEX, Python)


Work on "Dumbo" (Houdini, Carbon solver).
- Shots simulation (cloth).
- HDAs development (VEX, Python).


2018: Character FX TD at "Sony Pictures Imageworks", Vancouver (Canada)

(4 months)

Work on "Spider-Man : Into The Spider-Verse".
- Shot simulation (cloth and hair).


2017: Senior Character FX Artist at "Animal Logic", Sydney (Australia)

(4 months)

Work on "Peter Rabbit".
- Shot simulation (cloth and fur).
- HDAs development (Houdini, VEX).


2016-2017: Character FX TD and Development, Python Instructor at "Illumination MacGuff", Paris (France, 75)

(7 months)

Work on "The Secret Life of Pets 2".
- Specialized in feathers.
- Tools development in Python (Maya API 2.0).
- Python instructor in a 9 weeks workshop (beginner level)


2015-2016: Character FX Artist, TD and Development at "Illumination MacGuff", Paris (France, 75)

(17 months)

Work on "Despicable Me 3".
- Specialized in long hair simulation setup.
- Shot simulation (cloth and hair).
- Simulation setup (cloth and hair).
- Tools development in Python (Maya API 2.0).


2015-2016: Character FX TD and Development at "Illumination MacGuff", Paris (France, 75)

(13 months)

Work on "Sing".
- Credited in the movie for the tools used in this movie that I've developped and several problems solving.
(This work was done during my job on "Secret Life of Pets" and "Despicable Me 3".)


2014-2015: Character FX Artist, TD and Development at "Illumination MacGuff", Paris (France, 75)

(13 months)

Work on "The Secret Life of Pets".
- Specialized in feathers for all the birds of the movie.
- Shot simulation (feathers and fur).
- Simulation setup (feathers).
- "No Collision" feathers system generation.
- Clothes modeling, Pose Deformation modeling, Cloth to Skin for tertiary characters.
- Tools development in Python.


2013-2014: Character FX Artist at "Illumination MacGuff", Paris (France, 75)

(10 months)

Work on "Minions".
- Shot simulation (cloth and hair).


2014: Technical Direction and Animation at "Je Regarde", Saint-Andre (France, 59)

(1 month)

Work on "Music Monsters" series project.
- Character Rigging.
- Animation cycles.


2013: Technical Direction and Lead Animation at "Je Regarde", Saint-Andre (France, 59)

(5 months)

Work on the short movie "Juste de l'Eau".
- Rigging (bodies, facial and props).
- FX Development with ICE (Softimages).
- Toolbars and plugins development.
- Animation / Lead Animation.


2012: Technical Direction and FX Development at "Je Regarde", Saint-Andre (France, 59)

(5 months)

Work on the short movie "Premier Automne".
- FX Development with ICE (Softimages).
- Toolbars and plugins development.
- 3D Environment Rigging and Animation.


2012: 3D Generalist Freelance at "Wip:On", Lille (France, 59)

(11 months)

Work on web series and commercials.
- 3D Animation.
- Rigging.
- 3D Storyboards.


2012: Animation at "Je Regarde", Saint-Andre (France, 59)

(2 days)

Work on the advertising clip "B'Coool" for Decathlon.
- 3D Animation (characters and bikes) with Softimages.
- 3D Positioning of animations.


2011: Animation at "Je Regarde", Saint-Andre (France, 59)

(3 months)

Work on the video clip "Do I Have Power" for the Timber Timbre music band.
- 3D Character animation with Softimages.
- 2D Animation (Rain, vegetation, insects) with After Effects.
- Ant modelisation and setup then ants crowd with ICE (Softimage).
- Configuration of passes and render.


2011: Texturing, Set Dressing internship at "Existenz", Paris (France, 75)

(3 months)

- Texturing on realistic characters.
- Set Dressing of buildings.


2010: 3D Animation internship at "Wip:On", Lille (France, 59)

(2 months)

- Animation cycles data bank (walking, running, flying...) designed for "Rik & Rok" episodes (XSi Softimage).
- Storyboards for "Quelle" and "Grosbill" TV billboards (Photoshop).
- 3D animation of a character, rendering and integration in a 2D animation (3DSMax, After Effect).
- Matte Painting and special effects in filmed shots for the "Blast" series (After Effect).


2009: 2D Artist internship at "Wipon", Lille (France, 59)

(2 months)

- TV Billboards carried out for "Princesse Amandine" and "Saveur en Or" (After effect).
- Concept Sketches for "Oxylane".
- Storyboard and animatic video for a "Decathlon" video.
- Short movie of 2min designed to introduce "Stratermic" (Photoshop, After Effect).


2006: Photography internship at "Studio Jean-Christophe Hecquet", La Bassee (France, 59)

(1 week)



Skills:


Regular drawing pratice.
Software used: Photoshop, Illustrator, Flash, After Effect, Combution, Sketchup, 3DSMax, Maya, Houdini, XSI Softimage, Audition, Pro Tools, Ableton Live.
Languages: English (medium level), Spanish (basics) and basics knowledge of Japanese (2 years)



Interests:


Drawing, computer graphics, photography
Music (Electric guitar, keyboard, computer music composition, didgeridoo...)



Name:

Pierric Danjou

Age:

29

Location :

Montreal - CANADA

Status:

Character FX Artist at RodeoFX (Montreal, CANADA)